Skip to content
PoGoBud
Furret

Trainer Battles

Furret

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.0DPT

Quick Attack+Hyper Beam

10 fast throws · 20 turns · 10.0s to fire

#211.5DPT

Sucker Punch+Hyper Beam

12 fast throws · 24 turns · 12.0s to fire

#310.6DPT

Sucker Punch+Swift

5 fast throws · 10 turns · 5.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Sucker Punchdark8+72(1.0s)4.003.50
Quick AttackSTABnormal5+82(1.0s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Hyper BeamSTABnormal150-802.25none
SwiftSTABnormal55-351.89none
Trailblazegrass65-451.44self Atk +1
Digground70-501.40none
Brick Breakfighting50-401.25foe Def -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.