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Eiscue (Ice)

Trainer Battles

Eiscue (Ice)

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.8DPT

Powder Snow+Weather Ball (Ice)

5 fast throws · 10 turns · 5.0s to fire

#29.8DPT

Powder Snow+Surf

6 fast throws · 12 turns · 6.0s to fire

#39.6DPT

Powder Snow+Icy Wind

6 fast throws · 12 turns · 6.0s to fire

Lowers the opponent's Attack by 1 stage

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Powder SnowSTABice6+82(1.0s)3.604.00

Charged moves

MoveTypePowerEnergyDPEEffect
Weather Ball (Ice)STABice60-352.06none
Surfwater75-451.67none
Icy WindSTABice60-451.60foe Atk -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.