Best moves
DudunsparceMovepool
4 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
5 x Dragon Tail per Body Slam · 7.0s cycle · 130 power with STAB
7 x Dragon Tail per Drill Run · 10.0s cycle · 183 power with STAB
7 x Dragon Tail per Rock Slide · 9.5s cycle · 173 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dragon Tail | dragon | 14 | +8 | 1.0s | 14.00 | 8.00 | 4.7 | 14.0 | 9 / 12 / 3t | standard |
| Bite | dark | 6 | +4 | 0.5s | 12.00 | 8.00 | 2.4 | 12.0 | 4 / 2 / 1t | standard |
| Rollout | rock | 15 | +19 | 1.5s | 10.00 | 12.67 | 4.3 | 10.0 | 7 / 13 / 3t | standard |
| Astonish | ghost | 7 | +13 | 1.0s | 7.00 | 13.00 | 2.3 | 7.0 | 12 / 10 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dig | ground | 100 | -50 | 4.5s | 22.22 | 2.00 | 15.4 | 22.2 | 70 / 50 | standard |
| Body SlamSTAB | normal | 50 | -33 | 2.0s | 30.00 | 1.82 | 12.5 | 25.0 | 55 / 35 | standard |
| Drill Run | ground | 85 | -50 | 3.0s | 28.33 | 1.70 | 17.0 | 28.3 | 70 / 40 | standard |
| Rock Slide | rock | 75 | -50 | 2.5s | 30.00 | 1.50 | 16.7 | 30.0 | 75 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.