Best moves
Dialga (Origin)Movepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
20 x Metal Claw per Roar of Time · 12.0s cycle · 336 power with STAB
25 x Dragon Breath per Roar of Time · 14.5s cycle · 372 power with STAB
20 x Metal Claw per Draco Meteor · 13.5s cycle · 324 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Dragon BreathSTAB | dragon | 6 | +4 | 0.5s | 14.40 | 8.00 | 2.4 | 12.0 | 3 / 4 / 1t | standard |
| Metal ClawSTAB | steel | 6 | +5 | 0.5s | 14.40 | 10.00 | 2.4 | 12.0 | 5 / 7 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Roar of TimeSTAB | dragon | 160 | -100 | 2.0s | 96.00 | 1.92 | 40.0 | 80.0 | 150 / 65 | elite / legacyrestored |
| Draco MeteorSTAB | dragon | 150 | -100 | 3.5s | 51.43 | 1.80 | 27.3 | 42.9 | 150 / 65 | standard |
| Iron HeadSTAB | steel | 60 | -50 | 2.0s | 36.00 | 1.44 | 15.0 | 30.0 | 70 / 50 | standard |
| Thunder | electric | 100 | -100 | 2.5s | 40.00 | 1.00 | 22.2 | 40.0 | 100 / 60 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.