Best moves
DelcattyMovepool
3 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
5 x Feint Attack per Wild Charge · 7.5s cycle · 145 power with STAB
5 x Charm per Wild Charge · 10.0s cycle · 190 power with STAB
6 x Zen Headbutt per Wild Charge · 8.5s cycle · 156 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Charm | fairy | 20 | +11 | 1.5s | 13.33 | 7.33 | 5.7 | 13.3 | 12 / 8 / 3t | standard |
| Feint Attack | dark | 11 | +10 | 1.0s | 11.00 | 10.00 | 3.7 | 11.0 | 6 / 6 / 2t | standard |
| Zen Headbutt | psychic | 11 | +9 | 1.0s | 11.00 | 9.00 | 3.7 | 11.0 | 8 / 6 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Disarming Voice | fairy | 70 | -33 | 4.0s | 17.50 | 2.12 | 11.7 | 17.5 | 70 / 45 | standard |
| Wild Charge | electric | 90 | -50 | 2.5s | 36.00 | 1.80 | 20.0 | 36.0 | 100 / 45 | standard |
| Play Rough | fairy | 90 | -50 | 3.0s | 30.00 | 1.80 | 18.0 | 30.0 | 90 / 60 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.