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Deino

Trainer Battles

Deino

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.3DPT

Dragon Breath+Dragon Pulse

14 fast throws · 14 turns · 7.0s to fire

#210.6DPT

Dragon Breath+Crunch

12 fast throws · 12 turns · 6.0s to fire

Lowers the opponent's Defense by 1 stage (20% chance)

#39.7DPT

Dragon Breath+Body Slam

9 fast throws · 9 turns · 4.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Dragon BreathSTABdragon3+41(0.5s)3.604.00
Tacklenormal3+31(0.5s)3.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
Dragon PulseSTABdragon90-551.96none
CrunchSTABdark70-451.87foe Def -1 @20%
Body Slamnormal55-351.57none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.