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PoGoBud
Deerling

Trainer Battles

Deerling

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.3DPT

Tackle+Wild Charge

15 fast throws · 15 turns · 7.5s to fire

Lowers its own Defense by 2 stages

#210.0DPT

Tackle+Energy Ball

15 fast throws · 15 turns · 7.5s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

#38.8DPT

Tackle+Trailblaze

15 fast throws · 15 turns · 7.5s to fire

Raises its own Attack by 1 stage

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
TackleSTABnormal3+31(0.5s)3.603.00
Take DownSTABnormal5+83(1.5s)2.002.67

Charged moves

MoveTypePowerEnergyDPEEffect
Wild Chargeelectric100-452.22self Def -2
Energy BallSTABgrass80-452.13foe Def -1 @10%
TrailblazeSTABgrass65-451.73self Atk +1
Seed BombSTABgrass55-401.65none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.