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Cranidos

Trainer Battles

Cranidos

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing6.0DPT

Zen Headbutt+Rock Tomb

9 fast throws · 27 turns · 13.5s to fire

Lowers the opponent's Attack by 1 stage

#26.0DPT

Take Down+Rock Tomb

7 fast throws · 21 turns · 10.5s to fire

Lowers the opponent's Attack by 1 stage

#35.7DPT

Zen Headbutt+Ancient Power

8 fast throws · 24 turns · 12.0s to fire

Raises its own Attack by 1 stage (10% chance); Raises its own Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Zen Headbuttpsychic8+63(1.5s)2.672.00
Take Downnormal5+83(1.5s)1.672.67

Charged moves

MoveTypePowerEnergyDPEEffect
Rock TombSTABrock75-501.80foe Atk -1
Ancient PowerSTABrock60-451.60self Atk +1 @10%self Def +1 @10%
Bulldozeground45-451.00foe Def -1 @50%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.