Skip to content
PoGoBud
Chespin

Trainer Battles

Chespin

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.6DPT

Vine Whip+Seed Bomb

5 fast throws · 10 turns · 5.0s to fire

#28.7DPT

Vine Whip+Gyro Ball

7 fast throws · 14 turns · 7.0s to fire

#38.5DPT

Vine Whip+Body Slam

5 fast throws · 10 turns · 5.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Vine WhipSTABgrass5+82(1.0s)3.004.00
Take Downnormal5+83(1.5s)1.672.67

Charged moves

MoveTypePowerEnergyDPEEffect
Seed BombSTABgrass55-401.65none
Gyro Ballsteel80-501.60none
Body Slamnormal55-351.57none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.