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PoGoBud
Cherrim (Sunny)

Best moves

Cherrim (Sunny)

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.5 DPS

15 x Razor Leaf per Solar Beam · 20.0s cycle · 450 power with STAB

#221.8 DPS

8 x Bullet Seed per Solar Beam · 13.0s cycle · 283 power with STAB

#320.5 DPS

5 x Razor Leaf per Weather Ball (Fire) · 6.5s cycle · 133 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Razor LeafSTABgrass13+71.0s15.607.00standard
Bullet SeedSTABgrass7+131.0s8.4013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Solar BeamSTABgrass180-1005.0s43.202.16standard
Dazzling Gleamfairy100-503.5s28.572.00standard
Weather Ball (Fire)fire55-331.5s36.671.67standard
Hyper Beamnormal150-1004.0s37.501.50standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.