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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Castform (Sunny)

#0351
Attack
139
Defense
139
Stamina
172
Best fast:
Ember 12.00 DPS with STAB
Best charged:
Weather Ball (Fire) 2.00 DPE with STAB
Max CP:
1,867

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
castform-sunny
Game Master form:
CASTFORM_SUNNY
Family:
FAMILY_CASTFORM

Sunny is a distinct form: it carries its own base stats, typing and movepool, and appears exactly once in the snapshot.

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#750 of 1,123 · top 66.8%
139
Defense#618 of 1,123 · top 55%
139
Stamina#466 of 1,123 · top 41.5%
172

Stat product 3,323,212 — #692 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
1,632
15/15/15, old level cap
Max CP (L50)
1,845
15/15/15, current level cap
Max CP (L51)
1,867
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
875 - 932
IV 10 to 15
Catch CP (L25)
1,094 - 1,165
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
0.3 m
Weight
0.8 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Castform (Sunny) is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Castform (Sunny) does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
4,681
Attack
91
Defense
91
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Castform (Sunny) →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor8751,094
11/11/118861,108
12/12/128981,122
13/13/139091,137
14/14/149211,151
15/15/15hundo9321,165

Caught CP range 875 - 932, or 1,094 - 1,165 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (9)
  • Resists (6)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released fire forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset20.7 DPS

4 x Ember per Weather Ball (Fire) · 5.5s cycle · 114 power with STAB

#220.6 DPS

10 x Ember per Fire Blast · 14.0s cycle · 288 power with STAB

#320.2 DPS

7 x Tackle per Weather Ball (Fire) · 5.0s cycle · 101 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
EmberSTABfire10+101.0s12.0010.00standard
Tacklenormal5+50.5s10.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Weather Ball (Fire)STABfire55-331.5s44.002.00standard
Solar Beamgrass180-1005.0s36.001.80standard
Fire BlastSTABfire140-1004.0s42.001.68standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.7DPT

Ember+Fire Blast

9 fast throws · 18 turns · 9.0s to fire

#211.4DPT

Ember+Weather Ball (Fire)

4 fast throws · 8 turns · 4.0s to fire

#310.7DPT

Ember+Solar Beam

9 fast throws · 18 turns · 9.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Tacklenormal3+31(0.5s)3.003.00
EmberSTABfire4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
Fire BlastSTABfire140-802.10none
Weather Ball (Fire)STABfire60-352.06none
Solar Beamgrass150-801.88none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Castform (4)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Castformnormal1391391724f / 7creleased
Castform (Rainy)water1391391722f / 3creleased
Castform (Snowy)ice1391391722f / 3creleased
Castform (Sunny)fire1391391722f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: CASTFORM_SUNNY_FORM — 2 fast, 3 charged. Ours: 2 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.