Best moves
BurmyMovepool
3 fast and 1 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
0 x Bug Bite per Struggle · 2.0s cycle · 35 power with STAB
0 x Quick Attack per Struggle · 2.0s cycle · 35 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Bug BiteSTAB | bug | 5 | +6 | 0.5s | 12.00 | 12.00 | 2.0 | 10.0 | 4 / 3 / 1t | standard |
| Tackle | normal | 5 | +5 | 0.5s | 10.00 | 10.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
| Quick Attack | normal | 10 | +13 | 1.0s | 10.00 | 13.00 | 3.3 | 10.0 | 5 / 8 / 2t | restored |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Struggle | normal | 35 | -0 | 2.0s | 17.50 | 0.00 | 8.8 | 17.5 | 35 / 100 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.