Best moves
BibarelMovepool
3 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
20 x Water Gun per Hyper Beam · 14.0s cycle · 300 power with STAB
10 x Water Gun per Hyper Fang · 7.5s cycle · 156 power with STAB
Fast moves
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Hyper FangSTAB | normal | 80 | -50 | 2.5s | 38.40 | 1.92 | 17.8 | 32.0 | 80 / 50 | standard |
| Hyper BeamSTAB | normal | 150 | -100 | 4.0s | 45.00 | 1.80 | 25.0 | 37.5 | 150 / 80 | standard |
| SurfSTAB | water | 60 | -50 | 1.5s | 48.00 | 1.44 | 17.1 | 40.0 | 75 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.