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Baxcalibur

Trainer Battles

Baxcalibur

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing14.4DPT

Dragon Breath+Glaive Rush

10 fast throws · 10 turns · 5.0s to fire

Lowers its own Defense by 1 stage

#212.6DPT

Dragon Breath+Avalanche

12 fast throws · 12 turns · 6.0s to fire

#312.5DPT

Ice Fang+Glaive Rush

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Defense by 1 stage

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Ice FangSTABice8+62(1.0s)4.803.00
Dragon BreathSTABdragon3+41(0.5s)3.604.00

Charged moves

MoveTypePowerEnergyDPEEffect
Glaive RushSTABdragon90-402.70self Def -1
AvalancheSTABice90-452.40none
BlizzardSTABice140-752.24none
OutrageSTABdragon110-602.20none
Dragon ClawSTABdragon80-501.92none
Icy WindSTABice60-451.60foe Atk -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.