Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,288 | 1,610 |
| 11/11/11 | 1,301 | 1,627 |
| 12/12/12 | 1,315 | 1,644 |
| 13/13/13 | 1,329 | 1,661 |
| 14/14/14 | 1,343 | 1,679 |
| 15/15/15hundo | 1,357 | 1,696 |
Caught CP range 1,288 - 1,357, or 1,610 - 1,696 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 14 | +8 | 1.0s | 0.75s | |
| 6 | +4 | 0.5s | 0.30s | |
| 11 | +9 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 140 | -100 | 3.5s | 2.60s | |
| 150 | -100 | 4.0s | 3.50s | |
| 110 | -50 | 4.0s | 2.60s | |
| 80 | -50 | 3.5s | 2.60s | |
| 65 |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 counters| -33 |
| 3.0s |
| 1.10s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 105% | 89.3% | 5:41 | 6.0 | 1.23 |
| Bite / Outrageshowing | 100% | 91% | 87.0% | 5:50 | 6.0 | 1.27 |
| Dragon Tail / Earthquake | 100% | 88% | 87.5% | 5:48 | 6.0 | 1.26 |
| Zen Headbutt / Outrage | 100% | 95% | 87.6% | 5:47 | 6.0 | 1.26 |
| Dragon Tail / Outrage | 100% | 91% | 87.9% | 5:46 | 6.0 | 1.25 |
| Zen Headbutt / Earthquake | 100% | 98% | 89.6% | 5:39 | 6.0 | 1.23 |
| Bite / Hyper Beam | 100% | 117% | 89.8% | 5:38 | 6.0 | 1.23 |
| Zen Headbutt / Hyper Beam | 100% | 117% | 90.3% | 5:37 | 6.0 | 1.22 |
| Bite / Bulldoze | 100% | 125% | 90.5% | 5:36 | 6.0 | 1.22 |
| Zen Headbutt / Bulldoze | 100% | 129% | 90.5% | 5:36 | 6.0 | 1.22 |
| Dragon Tail / Bulldoze | 100% | 117% | 90.7% | 5:35 | 6.0 | 1.21 |
| Dragon Tail / Hyper Beam | 100% | 107% | 90.7% | 5:35 | 6.0 | 1.21 |
| Bite / Earthquake | 100% | 100% | 91.0% | 5:34 | 6.0 | 1.21 |
| Dragon Tail / Crunch | 100% | 142% | 92.4% | 5:29 | 6.0 | 1.19 |
| Zen Headbutt / Crunch | 100% | 162% | 92.9% | 5:27 | 6.0 | 1.19 |
| Bite / Crunch | 100% | 163% | 93.6% | 5:25 | 6.0 | 1.18 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.