Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,866 | 2,332 |
| 11/11/11 | 1,882 | 2,353 |
| 12/12/12 | 1,898 | 2,373 |
| 13/13/13 | 1,915 | 2,394 |
| 14/14/14 | 1,932 | 2,415 |
| 15/15/15hundo | 1,948 | 2,436 |
Caught CP range 1,866 - 1,948, or 2,332 - 2,436 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 14 | +8 | 1.0s | 0.75s | |
| 6 | +4 | 0.5s | 0.30s | |
| 11 | +9 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 140 | -100 | 3.5s | 2.60s | |
| 150 | -100 | 4.0s | 3.50s | |
| 110 | -50 | 4.0s | 2.60s | |
| 80 | -50 | 3.5s | 2.60s | |
| 65 |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 counters| -33 |
| 3.0s |
| 1.10s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 80% | 68.0% | 7:27 | 6.0 | 1.62 |
| Bite / Outrageshowing | 100% | 69% | 66.3% | 7:39 | 6.0 | 1.66 |
| Zen Headbutt / Outrage | 100% | 73% | 66.8% | 7:36 | 6.0 | 1.65 |
| Dragon Tail / Earthquake | 100% | 68% | 66.9% | 7:35 | 6.0 | 1.65 |
| Dragon Tail / Outrage | 100% | 70% | 67.3% | 7:32 | 6.0 | 1.64 |
| Zen Headbutt / Earthquake | 100% | 75% | 67.9% | 7:28 | 6.0 | 1.62 |
| Bite / Hyper Beam | 100% | 90% | 68.5% | 7:24 | 6.0 | 1.61 |
| Zen Headbutt / Hyper Beam | 100% | 90% | 68.6% | 7:23 | 6.0 | 1.61 |
| Bite / Earthquake | 100% | 76% | 68.8% | 7:22 | 6.0 | 1.60 |
| Dragon Tail / Bulldoze | 100% | 90% | 68.9% | 7:22 | 6.0 | 1.60 |
| Bite / Bulldoze | 100% | 96% | 69.0% | 7:21 | 6.0 | 1.60 |
| Dragon Tail / Hyper Beam | 100% | 83% | 69.4% | 7:18 | 6.0 | 1.59 |
| Zen Headbutt / Bulldoze | 100% | 99% | 69.4% | 7:18 | 6.0 | 1.59 |
| Bite / Crunch | 100% | 126% | 70.7% | 7:10 | 6.0 | 1.56 |
| Zen Headbutt / Crunch | 100% | 125% | 71.1% | 7:08 | 6.0 | 1.55 |
| Dragon Tail / Crunch | 100% | 112% | 71.1% | 7:08 | 6.0 | 1.55 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.