Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,870 | 2,338 |
| 11/11/11 | 1,887 | 2,358 |
| 12/12/12 | 1,903 | 2,379 |
| 13/13/13 | 1,920 | 2,400 |
| 14/14/14 | 1,937 | 2,421 |
| 15/15/15hundo | 1,953 | 2,442 |
Caught CP range 1,870 - 1,953, or 2,338 - 2,442 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +20 | 1.5s | 0.60s | |
| 4 | +6 | 0.5s | 0.10s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 135 | -50 | 3.5s | 2.50s | |
| 90 | -50 | 2.5s | 1.60s | |
| 85 | -50 | 2.5s | 1.00s | |
| 65 | -33 | 2.5s | 1.70s | |
| 50 | -33 | 2.0s | 1.90s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 99% | 122% | 61.1% | 8:17 | 5.2 | 1.80 |
| Spark / Dynamic Punch | 99% | 71% | 57.7% | 8:47 | 6.0 | 1.91 |
| Volt Switch / Dynamic Punch | 100% | 78% | 58.7% | 8:38 | 6.0 | 1.88 |
| Spark / Plasma Fists | 100% | 107% | 60.3% | 8:24 | 5.7 | 1.83 |
| Volt Switch / Plasma Fistsshowing | 100% | 110% | 60.5% | 8:23 | 5.7 | 1.82 |
| Spark / Wild Charge | 100% | 131% | 61.6% | 8:13 | 5.3 | 1.79 |
| Spark / Discharge | 100% | 163% | 62.0% | 8:10 | 4.8 | 1.78 |
| Volt Switch / Discharge | 100% | 166% | 62.1% | 8:10 | 4.7 | 1.77 |
| Volt Switch / Wild Charge | 100% | 136% | 62.1% | 8:09 | 5.3 | 1.77 |
| Volt Switch / Thunder Punch | 100% | 184% | 62.6% | 8:06 | 4.5 | 1.76 |
| Spark / Thunder Punch | 100% | 184% | 62.6% | 8:06 | 4.4 | 1.76 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.