Raids
Raids
As of 9 Oct 2026, 2 trainers beat Zekrom (Tier 5) with Mega Rayquaza, Eternatus, Kyurem (Black), Shadow Garchomp, Kyurem (White) and Dialga (Origin); weak to Ground, Ice, Dragon and Fairy; caught at CP 2,217-2,307.
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,217 | 2,771 |
| 11/11/11 | 2,235 | 2,794 |
| 12/12/12 | 2,253 | 2,816 |
| 13/13/13 | 2,271 | 2,839 |
| 14/14/14 | 2,289 | 2,862 |
| 15/15/15hundo | 2,307 | 2,884 |
Caught CP range 2,217 - 2,307, or 2,771 - 2,884 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +4 | 0.5s | 0.30s | |
| 7 | +14 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 90 | -50 | 2.5s | 1.60s | |
| 100 | -100 | 2.5s | 1.40s | |
| 110 | -50 | 4.0s | 2.60s | |
| 65 | -33 | 3.0s | 1.10s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 73% | 60.2% | 8:25 | 6.0 | 1.83 |
| Dragon Breath / Outrage | 92% | 52% | 58.3% | 8:41 | 6.0 | 1.89 |
| Charge Beam / Outrageshowing | 99% | 58% | 59.0% | 8:35 | 6.0 | 1.87 |
| Charge Beam / Flash Cannon | 100% | 79% | 59.8% | 8:29 | 6.0 | 1.84 |
| Dragon Breath / Flash Cannon | 100% | 73% | 59.9% | 8:28 | 6.0 | 1.84 |
| Charge Beam / Crunch | 96% | 105% | 61.1% | 8:18 | 6.0 | 1.80 |
| Dragon Breath / Crunch | 100% | 92% | 61.5% | 8:15 | 6.0 | 1.79 |
| Dragon Breath / Wild Charge | 100% | 89% | 61.6% | 8:14 | 6.0 | 1.79 |
| Charge Beam / Wild Charge | 100% | 106% | 61.6% | 8:13 | 5.8 | 1.79 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.