Raids
Raids
† Legacy move (Elite TM) · Mega-only move
All 30 counters| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,102 | 2,628 |
| 11/11/11 | 2,120 | 2,650 |
| 12/12/12 | 2,137 | 2,672 |
| 13/13/13 | 2,155 | 2,694 |
| 14/14/14 | 2,172 | 2,716 |
| 15/15/15hundo | 2,190 | 2,738 |
Caught CP range 2,102 - 2,190, or 2,628 - 2,738 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +5 | 0.5s | 0.25s | |
| 6 | +4 | 0.5s | 0.30s |
| Move | Power | Energy | Duration |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Hits at |
|---|
| 90 | -50 | 2.5s | 1.15s | |
| 80 | -50 | 3.0s | 1.40s | |
| 90 | -50 | 4.0s | 3.10s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 76% | 71.1% | 7:08 | 6.0 | 1.55 |
| Vine Whip / Dark Pulseshowing | 100% | 59% | 68.5% | 7:24 | 6.0 | 1.61 |
| Bite / Dark Pulse | 100% | 59% | 68.7% | 7:23 | 6.0 | 1.60 |
| Bite / Power Whip | 100% | 82% | 72.0% | 7:02 | 6.0 | 1.53 |
| Vine Whip / Power Whip | 100% | 87% | 72.2% | 7:01 | 6.0 | 1.52 |
| Bite / Energy Ball | 100% | 99% | 73.0% | 6:56 | 6.0 | 1.51 |
| Vine Whip / Energy Ball | 100% | 104% | 73.1% | 6:56 | 6.0 | 1.51 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.