Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,943 | 2,428 |
| 11/11/11 | 1,959 | 2,450 |
| 12/12/12 | 1,976 | 2,471 |
| 13/13/13 | 1,993 | 2,492 |
| 14/14/14 | 2,010 | 2,513 |
| 15/15/15hundo | 2,027 | 2,534 |
Caught CP range 1,943 - 2,027, or 2,428 - 2,534 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +9 | 1.0s | 0.80s | |
| 5 | +5 | 0.5s | 0.20s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 130 | -100 | 2.0s | 1.00s | |
| 90 | -50 | 2.0s | 1.40s | |
| 105 | -100 | 2.5s | 1.20s | |
| 70 | -33 | 3.5s | 2.85s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 97% | 78% | 65.4% | 7:45 | 6.0 | 1.68 |
| Counter / Close Combat | 83% | 87% | 62.7% | 8:05 | 6.0 | 1.76 |
| Counter / Brave Bird | 100% | 67% | 64.7% | 7:50 | 6.0 | 1.70 |
| Low Kick / Close Combat | 100% | 91% | 64.8% | 7:49 | 6.0 | 1.70 |
| Low Kick / Brave Bird | 100% | 73% | 65.1% | 7:47 | 6.0 | 1.69 |
| Counter / Flyshowing | 100% | 70% | 65.8% | 7:42 | 6.0 | 1.67 |
| Low Kick / Fly | 100% | 73% | 66.0% | 7:41 | 6.0 | 1.67 |
| Low Kick / Ancient Power | 100% | 102% | 66.7% | 7:36 | 6.0 | 1.65 |
| Counter / Ancient Power | 100% | 99% | 66.9% | 7:35 | 6.0 | 1.65 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.