Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,930 | 2,413 |
| 11/11/11 | 1,947 | 2,434 |
| 12/12/12 | 1,964 | 2,455 |
| 13/13/13 | 1,981 | 2,476 |
| 14/14/14 | 1,998 | 2,498 |
| 15/15/15hundo | 2,015 | 2,519 |
Caught CP range 1,930 - 2,015, or 2,413 - 2,519 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 7 | +14 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 140 | -100 | 3.5s | 2.80s | |
| 100 | -100 | 2.5s | 1.30s | |
| 80 | -50 | 2.5s | 1.80s | |
| 70 | -33 | 2.5s | 1.90s | |
| 95 | -100 | 3.0s | 1.70s | |
| 70 | -33 | 3.5s | 2.85s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 99% | 90% | 58.7% | 8:38 | 6.0 | 1.88 |
| Charge Beam / Zap Cannonshowing | 94% | 82% | 57.6% | 8:48 | 6.0 | 1.91 |
| Charge Beam / Thunder | 99% | 101% | 58.6% | 8:39 | 5.9 | 1.88 |
| Charge Beam / Heat Wave | 96% | 93% | 58.7% | 8:38 | 6.0 | 1.88 |
| Charge Beam / Ancient Power | 100% | 94% | 58.8% | 8:37 | 5.9 | 1.87 |
| Charge Beam / Drill Peck | 100% | 88% | 59.6% | 8:30 | 6.0 | 1.85 |
| Charge Beam / Thunderbolt | 100% | 103% | 59.7% | 8:30 | 5.9 | 1.85 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.