Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,100 | 2,625 |
| 11/11/11 | 2,117 | 2,647 |
| 12/12/12 | 2,135 | 2,669 |
| 13/13/13 | 2,152 | 2,691 |
| 14/14/14 | 2,170 | 2,713 |
| 15/15/15hundo | 2,188 | 2,735 |
Caught CP range 2,100 - 2,188, or 2,625 - 2,735 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +5 | 0.5s | 0.23s | |
| 11 | +13 | 1.0s | 0.75s | |
| 10 | +13 | 1.0s | 0.45s | |
| 12 | +20 | 1.5s | 0.40s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 105 | -100 | 2.5s | 1.20s | |
| 130 | -100 | 4.0s | 2.30s | |
| 60 | -50 | 2.0s | 1.40s | |
| 65 | -33 | 3.0s | 1.10s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 69% | 53.9% | 9:24 | 6.0 | 2.04 |
| Ice Fang / Moonblast | 100% | 62% | 51.5% | 9:50 | 6.0 | 2.14 |
| Quick Attack / Moonblast | 100% | 63% | 52.7% | 9:37 | 6.0 | 2.09 |
| Snarl / Moonblast | 100% | 60% | 52.7% | 9:37 | 6.0 | 2.09 |
| Metal Claw / Moonblastshowing | 100% | 64% | 53.2% | 9:32 | 6.0 | 2.07 |
| Snarl / Crunch | 100% | 64% | 53.5% | 9:28 | 6.0 | 2.06 |
| Quick Attack / Crunch | 100% | 66% | 53.7% | 9:26 | 6.0 | 2.05 |
| Snarl / Close Combat | 100% | 71% | 53.9% | 9:24 | 6.0 | 2.04 |
| Ice Fang / Close Combat | 100% | 75% | 53.9% | 9:24 | 6.0 | 2.04 |
| Ice Fang / Crunch | 100% | 67% | 54.2% | 9:21 | 6.0 | 2.03 |
| Ice Fang / Iron Head | 100% | 80% | 54.3% | 9:20 | 6.0 | 2.03 |
| Metal Claw / Crunch | 100% | 69% | 54.3% | 9:20 | 6.0 | 2.03 |
| Quick Attack / Close Combat | 100% | 77% | 54.5% | 9:18 | 6.0 | 2.02 |
| Metal Claw / Close Combat | 100% | 79% | 54.6% | 9:17 | 6.0 | 2.02 |
| Snarl / Iron Head | 100% | 75% | 54.6% | 9:17 | 6.0 | 2.02 |
| Metal Claw / Iron Head | 100% | 80% | 54.7% | 9:16 | 6.0 | 2.01 |
| Quick Attack / Iron Head | 100% | 81% | 55.0% | 9:13 | 6.0 | 2.00 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.