Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,742 | 3,428 |
| 11/11/11 | 2,763 | 3,454 |
| 12/12/12 | 2,783 | 3,479 |
| 13/13/13 | 2,804 | 3,505 |
| 14/14/14 | 2,824 | 3,530 |
| 15/15/15hundo | 2,845 | 3,556 |
Caught CP range 2,742 - 2,845, or 3,428 - 3,556 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +5 | 0.5s | 0.23s | |
| 12 | +8 | 1.0s | 0.80s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 200 | -100 | 3.5s | 2.50s | |
| 200 | -100 | 4.5s | 0.80s | |
| 105 | -100 | 2.5s | 1.20s | |
| 90 | -50 | 3.0s | 1.40s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 83% | 40% | 41.4% | 12:14 | 6.0 | 2.66 |
| Metal Claw / Behemoth Blade | 50% | 32% | 34.5% | 14:41 | 6.0 | 3.19 |
| Air Slash / Behemoth Blade | 50% | 32% | 35.8% | 14:10 | 6.0 | 3.08 |
| Air Slash / Close Combat | 83% | 47% | 41.4% | 12:14 | 6.0 | 2.66 |
| Metal Claw / Close Combat | 83% | 52% | 41.6% | 12:11 | 6.0 | 2.65 |
| Air Slash / Giga Impact | 100% | 39% | 44.2% | 11:28 | 6.0 | 2.49 |
| Air Slash / Play Rough | 100% | 50% | 44.9% | 11:17 | 6.0 | 2.45 |
| Metal Claw / Play Rough | 100% | 51% | 44.9% | 11:17 | 6.0 | 2.45 |
| Metal Claw / Giga Impactshowing | 100% | 44% | 45.7% | 11:05 | 6.0 | 2.41 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.