Raids
Raids
† Legacy move (Elite TM) · Mega-only move
All 30 counters| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,100 | 2,625 |
| 11/11/11 | 2,117 | 2,647 |
| 12/12/12 | 2,135 | 2,669 |
| 13/13/13 | 2,152 | 2,691 |
| 14/14/14 | 2,170 | 2,713 |
| 15/15/15hundo | 2,188 | 2,735 |
Caught CP range 2,100 - 2,188, or 2,625 - 2,735 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +9 | 1.0s | 0.74s | |
| 6 | +5 | 0.5s | 0.23s | |
| 11 | +13 | 1.0s | 0.75s | |
| 10 |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| +13 |
| 1.0s |
| 0.45s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 105 | -100 | 2.5s | 1.20s | |
| 90 | -50 | 3.0s | 1.40s | |
| 90 | -50 | 2.5s | 1.60s | |
| 60 | -50 | 2.0s | 1.40s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 82% | 53.6% | 9:28 | 5.9 | 2.06 |
| Fire Fang / Wild Chargeshowing | 100% | 70% | 52.3% | 9:41 | 6.0 | 2.11 |
| Fire Fang / Close Combat | 100% | 73% | 52.5% | 9:40 | 6.0 | 2.10 |
| Snarl / Wild Charge | 100% | 73% | 52.6% | 9:38 | 6.0 | 2.09 |
| Fire Fang / Play Rough | 100% | 71% | 52.8% | 9:36 | 6.0 | 2.09 |
| Metal Claw / Wild Charge | 100% | 75% | 53.2% | 9:32 | 6.0 | 2.07 |
| Metal Claw / Play Rough | 100% | 79% | 53.3% | 9:30 | 6.0 | 2.07 |
| Quick Attack / Play Rough | 100% | 81% | 53.3% | 9:30 | 6.0 | 2.07 |
| Quick Attack / Close Combat | 100% | 84% | 53.4% | 9:30 | 6.0 | 2.06 |
| Quick Attack / Wild Charge | 100% | 77% | 53.4% | 9:29 | 6.0 | 2.06 |
| Snarl / Play Rough | 100% | 77% | 53.5% | 9:29 | 6.0 | 2.06 |
| Snarl / Close Combat | 100% | 77% | 53.6% | 9:28 | 6.0 | 2.06 |
| Metal Claw / Close Combat | 100% | 86% | 53.7% | 9:27 | 6.0 | 2.05 |
| Fire Fang / Iron Head | 100% | 94% | 54.2% | 9:21 | 6.0 | 2.03 |
| Quick Attack / Iron Head | 100% | 111% | 54.3% | 9:20 | 5.7 | 2.03 |
| Snarl / Iron Head | 100% | 102% | 54.4% | 9:19 | 5.8 | 2.03 |
| Metal Claw / Iron Head | 100% | 108% | 54.4% | 9:19 | 5.8 | 2.02 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.