Raids
Raids
As of 9 Oct 2026, 2 trainers beat Yveltal (Tier 5) with Mega Raichu Y, Kyurem (White), Shadow Zekrom, Shadow Zapdos, Zeraora and Kyurem (Black); weak to Rock, Electric, Ice and Fairy; caught at CP 2,073-2,160.
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,073 | 2,591 |
| 11/11/11 | 2,090 | 2,613 |
| 12/12/12 | 2,108 | 2,635 |
| 13/13/13 | 2,125 | 2,657 |
| 14/14/14 | 2,143 | 2,679 |
| 15/15/15hundo | 2,160 | 2,701 |
Caught CP range 2,073 - 2,160, or 2,591 - 2,701 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 25 | +20 | 2.0s | 0.90s | |
| 11 | +13 | 1.0s | 0.75s | |
| 5 | +6 | 0.5s | 0.10s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
The raid schedule lists 2,073 - 2,160 normal and 2,591 - 2,701 boosted for this boss — both match the table above exactly, computed from base stats rather than copied from it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 105 | -100 | 2.5s | 1.00s | |
| 140 | -100 | 3.5s | 3.00s | |
| 150 | -100 | 4.0s | 3.50s | |
| 80 | -50 | 3.0s | 1.40s | |
| 95 | -50 | 3.0s | 1.50s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 66% | 60.0% | 8:27 | 6.0 | 1.84 |
| Sucker Punch / Hyper Beam | 96% | 59% | 57.4% | 8:50 | 6.0 | 1.92 |
| Snarl / Hyper Beam | 100% | 58% | 58.1% | 8:43 | 6.0 | 1.90 |
| Gust / Hyper Beam | 100% | 61% | 58.4% | 8:41 | 6.0 | 1.89 |
| Gust / Focus Blast | 100% | 60% | 58.5% | 8:40 | 6.0 | 1.88 |
| Snarl / Focus Blastshowing | 100% | 60% | 58.6% | 8:39 | 6.0 | 1.88 |
| Sucker Punch / Focus Blast | 99% | 62% | 58.8% | 8:37 | 6.0 | 1.87 |
| Gust / Hurricane | 100% | 75% | 60.2% | 8:25 | 6.0 | 1.83 |
| Gust / Dark Pulse | 100% | 67% | 60.3% | 8:25 | 6.0 | 1.83 |
| Sucker Punch / Dark Pulse | 100% | 66% | 60.3% | 8:24 | 6.0 | 1.83 |
| Gust / Psychic | 100% | 68% | 60.3% | 8:24 | 6.0 | 1.83 |
| Snarl / Hurricane | 100% | 73% | 60.6% | 8:22 | 6.0 | 1.82 |
| Sucker Punch / Psychic | 100% | 68% | 60.8% | 8:20 | 6.0 | 1.81 |
| Snarl / Dark Pulse | 100% | 67% | 60.9% | 8:19 | 6.0 | 1.81 |
| Snarl / Psychic | 100% | 68% | 61.2% | 8:17 | 6.0 | 1.80 |
| Sucker Punch / Hurricane | 100% | 80% | 61.8% | 8:12 | 6.0 | 1.78 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.