Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,155 | 2,695 |
| 11/11/11 | 2,174 | 2,718 |
| 12/12/12 | 2,193 | 2,741 |
| 13/13/13 | 2,212 | 2,765 |
| 14/14/14 | 2,230 | 2,788 |
| 15/15/15hundo | 2,249 | 2,812 |
Caught CP range 2,155 - 2,249, or 2,695 - 2,812 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 4 | +7 | 0.5s | 0.20s | |
| 4 | +6 | 0.5s | 0.10s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 100 | -100 | 2.5s | 1.30s | |
| 90 | -50 | 2.5s | 1.15s | |
| 65 | -33 | 2.5s | 1.70s | |
| 100 | -50 | 3.5s | 2.10s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 101% | 69.9% | 7:15 | 5.7 | 1.58 |
| Thunder Shock / Dazzling Gleam | 100% | 76% | 66.0% | 7:41 | 6.0 | 1.67 |
| Spark / Dazzling Gleam | 100% | 76% | 66.0% | 7:41 | 6.0 | 1.67 |
| Thunder Shock / Power Whipshowing | 100% | 85% | 69.1% | 7:20 | 5.9 | 1.59 |
| Spark / Power Whip | 100% | 85% | 69.1% | 7:20 | 5.9 | 1.59 |
| Thunder Shock / Thunder | 100% | 145% | 71.6% | 7:05 | 5.6 | 1.54 |
| Spark / Thunder | 100% | 145% | 71.7% | 7:04 | 5.6 | 1.54 |
| Spark / Discharge | 100% | 161% | 72.7% | 6:58 | 5.3 | 1.51 |
| Thunder Shock / Discharge | 100% | 161% | 72.7% | 6:58 | 5.3 | 1.51 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.