Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,073 | 2,591 |
| 11/11/11 | 2,090 | 2,613 |
| 12/12/12 | 2,108 | 2,635 |
| 13/13/13 | 2,125 | 2,657 |
| 14/14/14 | 2,143 | 2,679 |
| 15/15/15hundo | 2,160 | 2,701 |
Caught CP range 2,073 - 2,160, or 2,591 - 2,701 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 11 | +9 | 1.0s | 0.75s | |
| 5 | +5 | 0.5s | 0.30s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| 105 |
| -100 |
| 2.0s |
| 1.50s |
| 200 | -100 | 4.5s | 0.80s |
| 105 | -100 | 2.5s | 1.20s |
| 100 | -100 | 2.5s | 1.30s |
| 130 | -100 | 4.0s | 2.30s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 101% | 66.2% | 7:40 | 5.8 | 1.66 |
| Tackle / Giga Impactshowing | 100% | 89% | 64.1% | 7:55 | 6.0 | 1.72 |
| Zen Headbutt / Giga Impact | 100% | 94% | 64.9% | 7:49 | 6.0 | 1.70 |
| Tackle / Moonblast | 100% | 97% | 65.5% | 7:44 | 6.0 | 1.68 |
| Zen Headbutt / Moonblast | 100% | 101% | 65.8% | 7:42 | 6.0 | 1.67 |
| Tackle / Close Combat | 100% | 90% | 65.9% | 7:41 | 6.0 | 1.67 |
| Zen Headbutt / Close Combat | 100% | 94% | 66.1% | 7:40 | 6.0 | 1.67 |
| Tackle / Thunder | 100% | 102% | 66.5% | 7:37 | 6.0 | 1.66 |
| Zen Headbutt / Thunder | 100% | 106% | 67.0% | 7:34 | 6.0 | 1.64 |
| Tackle / Megahorn | 100% | 137% | 67.4% | 7:31 | 5.4 | 1.64 |
| Zen Headbutt / Megahorn | 100% | 131% | 67.4% | 7:31 | 5.6 | 1.63 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.