Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,987 | 2,485 |
| 11/11/11 | 2,004 | 2,506 |
| 12/12/12 | 2,021 | 2,527 |
| 13/13/13 | 2,039 | 2,549 |
| 14/14/14 | 2,056 | 2,570 |
| 15/15/15hundo | 2,073 | 2,592 |
Caught CP range 1,987 - 2,073, or 2,485 - 2,592 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 32 | +22 | 2.5s | 0.70s | |
| 5 | +5 | 0.5s | 0.30s | |
| 7 | +8 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 160 | -100 | 4.0s | 2.60s | |
| 135 | -100 | 3.5s | 1.10s | |
| 85 | -50 | 2.5s | 1.30s | |
| 100 | -50 | 3.5s | 2.60s | |
| 75 |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 counters| -50 |
| 3.5s |
| 1.10s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 97% | 43% | 47.3% | 10:43 | 6.0 | 2.33 |
| Water Gun / Hydro Pump | 69% | 39% | 40.6% | 12:29 | 6.0 | 2.71 |
| Take Down / Hydro Pump | 79% | 40% | 41.1% | 12:20 | 6.0 | 2.68 |
| Incinerate / Hydro Pump | 92% | 38% | 43.9% | 11:32 | 6.0 | 2.51 |
| Water Gun / Scald | 94% | 52% | 46.0% | 11:00 | 6.0 | 2.39 |
| Water Gun / Earth Power | 94% | 40% | 46.1% | 11:00 | 6.0 | 2.39 |
| Take Down / Earth Power | 94% | 43% | 46.3% | 10:57 | 6.0 | 2.38 |
| Take Down / Scald | 94% | 55% | 47.0% | 10:47 | 6.0 | 2.34 |
| Incinerate / Earth Power | 100% | 42% | 47.9% | 10:35 | 6.0 | 2.30 |
| Incinerate / Scald | 100% | 51% | 48.6% | 10:26 | 6.0 | 2.27 |
| Incinerate / Overheat | 100% | 45% | 48.8% | 10:23 | 6.0 | 2.26 |
| Water Gun / Overheatshowing | 100% | 47% | 50.0% | 10:09 | 6.0 | 2.20 |
| Take Down / Overheat | 100% | 54% | 51.4% | 9:52 | 6.0 | 2.14 |
| Water Gun / Sludge Bomb | 100% | 68% | 52.6% | 9:38 | 6.0 | 2.09 |
| Incinerate / Sludge Bomb | 100% | 66% | 52.9% | 9:35 | 6.0 | 2.08 |
| Take Down / Sludge Bomb | 100% | 78% | 52.9% | 9:35 | 5.8 | 2.08 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.