Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,785 | 2,231 |
| 11/11/11 | 1,801 | 2,251 |
| 12/12/12 | 1,817 | 2,271 |
| 13/13/13 | 1,833 | 2,291 |
| 14/14/14 | 1,849 | 2,312 |
| 15/15/15hundo | 1,865 | 2,332 |
Caught CP range 1,785 - 1,865, or 2,231 - 2,332 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 10 | +13 | 1.0s | 0.45s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 160 | -100 | 4.0s | 2.60s | |
| 105 | -33 | 3.0s | 1.90s | |
| 140 | -100 | 3.5s | 3.00s | |
| 95 | -50 | 3.0s | 1.50s | |
| 60 | -33 | 2.5s | 1.80s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 85% | 67% | 54.0% | 9:23 | 5.8 | 2.04 |
| Quick Attack / Focus Blast | 50% | 73% | 47.1% | 10:46 | 5.5 | 2.34 |
| Confusion / Focus Blast | 50% | 64% | 48.1% | 10:32 | 5.7 | 2.29 |
| Quick Attack / Overheatshowing | 97% | 63% | 55.2% | 9:11 | 6.0 | 1.99 |
| Quick Attack / V-create | 99% | 68% | 55.6% | 9:07 | 6.0 | 1.98 |
| Confusion / Overheat | 99% | 66% | 55.7% | 9:06 | 6.0 | 1.98 |
| Confusion / V-create | 97% | 71% | 56.0% | 9:03 | 6.0 | 1.97 |
| Confusion / Psychic | 92% | 107% | 57.3% | 8:51 | 5.9 | 1.92 |
| Quick Attack / Psychic | 90% | 104% | 57.3% | 8:50 | 5.9 | 1.92 |
| Confusion / Psyshock | 100% | 135% | 58.4% | 8:41 | 5.1 | 1.89 |
| Quick Attack / Psyshock | 100% | 134% | 58.4% | 8:41 | 5.2 | 1.89 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.