Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,370 | 1,712 |
| 11/11/11 | 1,384 | 1,730 |
| 12/12/12 | 1,398 | 1,748 |
| 13/13/13 | 1,413 | 1,766 |
| 14/14/14 | 1,427 | 1,784 |
| 15/15/15hundo | 1,442 | 1,803 |
Caught CP range 1,370 - 1,442, or 1,712 - 1,803 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 11 | +11 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 115 | -100 | 2.5s | 1.20s | |
| 100 | -100 | 2.5s | 1.30s | |
| 65 | -50 | 3.0s | 2.20s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 94% | 45.3% | 11:12 | 5.5 | 2.43 |
| Extrasensory / Thunder | 100% | 77% | 44.4% | 11:26 | 6.0 | 2.48 |
| Confusion / Thunder | 100% | 78% | 44.7% | 11:21 | 6.0 | 2.47 |
| Extrasensory / Swift | 100% | 113% | 45.4% | 11:10 | 5.1 | 2.43 |
| Confusion / Swift | 100% | 111% | 45.5% | 11:08 | 5.1 | 2.42 |
| Confusion / Future Sight | 100% | 103% | 45.6% | 11:07 | 5.4 | 2.41 |
| Extrasensory / Future Sightshowing | 100% | 106% | 45.7% | 11:05 | 5.2 | 2.41 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.