Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,975 | 2,469 |
| 11/11/11 | 1,992 | 2,490 |
| 12/12/12 | 2,009 | 2,511 |
| 13/13/13 | 2,026 | 2,533 |
| 14/14/14 | 2,043 | 2,554 |
| 15/15/15hundo | 2,060 | 2,576 |
Caught CP range 1,975 - 2,060, or 2,469 - 2,576 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +9 | 1.0s | 0.80s | |
| 17 | +12 | 1.5s | 0.75s | |
| 5 | +6 | 0.5s | 0.10s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 95 | -100 | 2.0s | 0.90s | |
| 105 | -100 | 2.5s | 1.20s | |
| 85 | -50 | 2.5s | 1.00s | |
| 40 | -33 | 1.5s | 0.70s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 126% | 80.9% | 6:16 | 5.9 | 1.36 |
| Counter / Payback | 100% | 107% | 79.1% | 6:25 | 6.0 | 1.39 |
| Rock Smash / Payback | 100% | 108% | 79.1% | 6:24 | 6.0 | 1.39 |
| Sucker Punch / Paybackshowing | 100% | 109% | 79.5% | 6:23 | 6.0 | 1.39 |
| Counter / Close Combat | 100% | 124% | 80.5% | 6:18 | 6.0 | 1.37 |
| Sucker Punch / Close Combat | 100% | 124% | 80.5% | 6:18 | 6.0 | 1.37 |
| Rock Smash / Close Combat | 100% | 124% | 81.1% | 6:15 | 6.0 | 1.36 |
| Counter / Dynamic Punch | 100% | 122% | 81.1% | 6:15 | 6.0 | 1.36 |
| Sucker Punch / Dynamic Punch | 100% | 122% | 81.3% | 6:14 | 6.0 | 1.35 |
| Rock Smash / Dynamic Punch | 100% | 123% | 81.3% | 6:14 | 6.0 | 1.35 |
| Rock Smash / Brick Break | 100% | 170% | 82.5% | 6:09 | 5.7 | 1.34 |
| Counter / Brick Break | 100% | 173% | 82.9% | 6:07 | 5.6 | 1.33 |
| Sucker Punch / Brick Break | 100% | 178% | 83.2% | 6:06 | 5.6 | 1.32 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.