Raids
Raids
As of 9 Oct 2026, 1 trainer beat Umbreon (Tier 3) with Mega Mewtwo X, Shadow Blaziken, Keldeo, Lucario, Shadow Conkeldurr and Shadow Gallade; weak to Fighting, Bug and Fairy; caught at CP 1,153-1,221.
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,153 | 1,442 |
| 11/11/11 | 1,167 | 1,458 |
| 12/12/12 | 1,180 | 1,475 |
| 13/13/13 | 1,194 | 1,492 |
| 14/14/14 | 1,207 | 1,509 |
| 15/15/15hundo | 1,221 | 1,526 |
Caught CP range 1,153 - 1,221, or 1,442 - 1,526 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 11 | +10 | 1.0s | 0.85s | |
| 11 | +13 | 1.0s | 0.75s |
| Move | Power | Energy | Duration |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
The raid schedule lists 1,153 - 1,221 normal and 1,442 - 1,526 boosted for this boss — both match the table above exactly, computed from base stats rather than copied from it.
| Hits at |
|---|
| 70 | -50 | 2.0s | 1.70s | |
| 80 | -50 | 3.0s | 1.40s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 156% | 186.5% | 2:06 | 2.2 | 0.72 |
| Feint Attack / Dark Pulse | 100% | 157% | 186.3% | 2:06 | 2.2 | 0.72 |
| Snarl / Dark Pulse | 100% | 157% | 186.3% | 2:06 | 2.2 | 0.72 |
| Feint Attack / Foul Playshowing | 100% | 153% | 187.0% | 2:06 | 2.3 | 0.71 |
| Snarl / Foul Play | 100% | 153% | 187.0% | 2:06 | 2.3 | 0.71 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.