Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 599 | 749 |
| 11/11/11 | 608 | 761 |
| 12/12/12 | 618 | 772 |
| 13/13/13 | 627 | 784 |
| 14/14/14 | 637 | 796 |
| 15/15/15hundo | 646 | 808 |
Caught CP range 599 - 646, or 749 - 808 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
The raid schedule lists 562 - 646 normal and 703 - 808 boosted for this boss — which is not what our stat line gives, so one of the two is out of date. Trust the published band at the catch screen until this page is fixed.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 5 | +5 | 0.5s | 0.30s | |
| 6 | +4 | 0.5s | 0.30s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 65 | -50 | 3.0s | 2.00s | |
| 65 | -33 | 3.0s | 1.10s | |
| 45 | -33 | 2.5s | 1.60s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 321% | 360.8% | 1:05 | 0.8 | 0.37 |
| Water Gun / Crunchshowing | 100% | 308% | 360.6% | 1:05 | 0.9 | 0.37 |
| Scratch / Crunch | 100% | 308% | 360.6% | 1:05 | 0.9 | 0.37 |
| Water Gun / Aqua Jet | 100% | 350% | 362.1% | 1:05 | 0.6 | 0.37 |
| Scratch / Aqua Jet | 100% | 350% | 362.1% | 1:05 | 0.6 | 0.37 |
| Scratch / Water Pulse | 100% | 313% | 365.8% | 1:04 | 0.8 | 0.37 |
| Water Gun / Water Pulse | 100% | 313% | 366.0% | 1:04 | 0.8 | 0.37 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.