Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,756 | 2,196 |
| 11/11/11 | 1,772 | 2,216 |
| 12/12/12 | 1,788 | 2,236 |
| 13/13/13 | 1,805 | 2,256 |
| 14/14/14 | 1,821 | 2,276 |
| 15/15/15hundo | 1,837 | 2,296 |
Caught CP range 1,756 - 1,837, or 2,196 - 2,296 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 25 | +20 | 2.0s | 0.90s | |
| 7 | +13 | 1.0s | 0.60s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 105 | -100 | 2.5s | 1.00s | |
| 140 | -100 | 3.5s | 3.00s | |
| 95 | -100 | 3.0s | 1.70s | |
| 95 | -50 | 3.0s | 1.50s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 99% | 71% | 58.6% | 8:39 | 6.0 | 1.88 |
| Gust / Focus Blast | 100% | 60% | 56.9% | 8:54 | 6.0 | 1.93 |
| Astonish / Psychic | 90% | 66% | 57.7% | 8:47 | 6.0 | 1.91 |
| Gust / Psychic | 97% | 65% | 58.5% | 8:40 | 6.0 | 1.88 |
| Astonish / Focus Blastshowing | 100% | 63% | 58.5% | 8:39 | 6.0 | 1.88 |
| Gust / Hurricane | 100% | 76% | 59.1% | 8:34 | 6.0 | 1.86 |
| Gust / Heat Wave | 100% | 82% | 59.4% | 8:32 | 6.0 | 1.85 |
| Astonish / Heat Wave | 100% | 88% | 59.5% | 8:31 | 6.0 | 1.85 |
| Astonish / Hurricane | 100% | 81% | 59.5% | 8:31 | 6.0 | 1.85 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.