Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,828 | 2,285 |
| 11/11/11 | 1,844 | 2,306 |
| 12/12/12 | 1,861 | 2,326 |
| 13/13/13 | 1,878 | 2,347 |
| 14/14/14 | 1,894 | 2,368 |
| 15/15/15hundo | 1,911 | 2,389 |
Caught CP range 1,828 - 1,911, or 2,285 - 2,389 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 12 | +8 | 1.0s | 0.80s | |
| 6 | +4 | 0.5s | 0.30s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 105 | -100 | 2.5s | 1.00s | |
| 150 | -100 | 4.0s | 3.50s | |
| 90 | -50 | 2.5s | 1.60s | |
| 80 | -50 | 3.0s | 1.40s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 96% | 70% | 64.7% | 7:50 | 6.0 | 1.70 |
| Bite / Grass Knot | 83% | 66% | 58.6% | 8:39 | 6.0 | 1.88 |
| Air Slash / Grass Knot | 83% | 68% | 60.0% | 8:27 | 6.0 | 1.84 |
| Bite / Hyper Beamshowing | 100% | 72% | 66.7% | 7:36 | 6.0 | 1.65 |
| Air Slash / Hyper Beam | 100% | 73% | 67.1% | 7:33 | 6.0 | 1.64 |
| Bite / Dark Pulse | 100% | 78% | 67.6% | 7:30 | 6.0 | 1.63 |
| Air Slash / Dark Pulse | 100% | 79% | 67.7% | 7:29 | 6.0 | 1.63 |
| Air Slash / Hurricane | 100% | 82% | 67.8% | 7:29 | 6.0 | 1.62 |
| Bite / Hurricane | 100% | 84% | 68.0% | 7:27 | 6.0 | 1.62 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.