Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,002 | 2,503 |
| 11/11/11 | 2,020 | 2,525 |
| 12/12/12 | 2,038 | 2,547 |
| 13/13/13 | 2,055 | 2,569 |
| 14/14/14 | 2,073 | 2,591 |
| 15/15/15hundo | 2,091 | 2,614 |
Caught CP range 2,002 - 2,091, or 2,503 - 2,614 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +4 | 0.5s | 0.30s | |
| 13 | +20 | 1.5s | 0.60s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 100 | -100 | 2.5s | 1.30s | |
| 140 | -100 | 3.5s | 3.00s | |
| 80 | -50 | 2.5s | 1.80s | |
| 105 | -100 | 3.0s | 1.80s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 94% | 81% | 60.3% | 8:24 | 6.0 | 1.83 |
| Bite / Thunderbolt | 78% | 78% | 59.0% | 8:35 | 6.0 | 1.87 |
| Bite / Focus Blastshowing | 99% | 81% | 59.5% | 8:31 | 6.0 | 1.85 |
| Volt Switch / Focus Blast | 100% | 87% | 60.0% | 8:27 | 6.0 | 1.84 |
| Volt Switch / Thunderbolt | 86% | 85% | 60.2% | 8:25 | 6.0 | 1.83 |
| Bite / Thunder | 90% | 85% | 60.4% | 8:24 | 6.0 | 1.82 |
| Volt Switch / Thunder | 85% | 86% | 60.5% | 8:23 | 6.0 | 1.82 |
| Bite / Sludge Wave | 100% | 88% | 61.1% | 8:18 | 6.0 | 1.80 |
| Volt Switch / Sludge Wave | 100% | 91% | 61.6% | 8:14 | 6.0 | 1.79 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.