Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,556 | 1,946 |
| 11/11/11 | 1,571 | 1,964 |
| 12/12/12 | 1,586 | 1,983 |
| 13/13/13 | 1,602 | 2,002 |
| 14/14/14 | 1,617 | 2,022 |
| 15/15/15hundo | 1,632 | 2,041 |
Caught CP range 1,556 - 1,632, or 1,946 - 2,041 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 5 | +5 | 0.5s | 0.30s | |
| 15 | +15 | 1.5s | 1.10s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 60 | -50 | 1.5s | 1.20s | |
| 135 | -100 | 3.5s | 1.10s | |
| 130 | -100 | 4.0s | 2.30s | |
| 95 | -50 | 3.5s | 1.50s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 55% | 44.4% | 11:25 | 6.0 | 2.48 |
| Water Gun / Moonblast | 100% | 51% | 43.9% | 11:33 | 6.0 | 2.51 |
| Hidden Power / Hydro Pump | 100% | 56% | 44.1% | 11:29 | 6.0 | 2.50 |
| Water Gun / Surf | 100% | 68% | 44.4% | 11:25 | 5.8 | 2.48 |
| Water Gun / Hydro Pump | 100% | 58% | 44.5% | 11:24 | 6.0 | 2.48 |
| Hidden Power / Ice Beam | 100% | 52% | 44.6% | 11:22 | 6.0 | 2.47 |
| Hidden Power / Moonblastshowing | 100% | 52% | 44.6% | 11:22 | 6.0 | 2.47 |
| Water Gun / Ice Beam | 100% | 52% | 44.6% | 11:21 | 6.0 | 2.47 |
| Hidden Power / Surf | 100% | 69% | 45.1% | 11:15 | 5.9 | 2.44 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.