Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,870 | 2,338 |
| 11/11/11 | 1,887 | 2,358 |
| 12/12/12 | 1,903 | 2,379 |
| 13/13/13 | 1,920 | 2,400 |
| 14/14/14 | 1,937 | 2,421 |
| 15/15/15hundo | 1,953 | 2,442 |
Caught CP range 1,870 - 1,953, or 2,338 - 2,442 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 17 | +12 | 1.5s | 0.75s | |
| 7 | +13 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 105 | -100 | 2.0s | 1.50s | |
| 90 | -50 | 2.5s | 1.60s | |
| 180 | -100 | 5.0s | 2.80s | |
| 100 | -50 | 3.5s | 2.10s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 108% | 71.2% | 7:07 | 5.9 | 1.55 |
| Rock Smash / Dazzling Gleam | 100% | 90% | 70.2% | 7:13 | 6.0 | 1.57 |
| Bullet Seed / Dazzling Gleamshowing | 100% | 94% | 70.3% | 7:13 | 6.0 | 1.57 |
| Rock Smash / Solar Beam | 100% | 102% | 70.4% | 7:12 | 6.0 | 1.56 |
| Bullet Seed / Solar Beam | 100% | 108% | 70.7% | 7:10 | 6.0 | 1.56 |
| Rock Smash / Megahorn | 100% | 115% | 71.4% | 7:06 | 6.0 | 1.54 |
| Rock Smash / Grass Knot | 100% | 120% | 71.8% | 7:04 | 5.8 | 1.53 |
| Bullet Seed / Megahorn | 100% | 134% | 72.0% | 7:02 | 5.7 | 1.53 |
| Bullet Seed / Grass Knot | 100% | 131% | 72.3% | 7:01 | 5.8 | 1.52 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.