Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,627 | 2,033 |
| 11/11/11 | 1,642 | 2,053 |
| 12/12/12 | 1,657 | 2,072 |
| 13/13/13 | 1,673 | 2,091 |
| 14/14/14 | 1,689 | 2,111 |
| 15/15/15hundo | 1,704 | 2,130 |
Caught CP range 1,627 - 1,704, or 2,033 - 2,130 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 5 | +5 | 0.5s | 0.30s | |
| 11 | +11 | 1.0s | 0.75s | |
| 11 | +13 | 1.0s | 0.75s | |
| 12 | +20 | 1.5s | 0.40s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 135 | -100 | 3.5s | 1.10s | |
| 95 | -50 | 3.5s | 1.50s | |
| 45 | -33 | 2.0s | 1.55s | |
| 65 | -50 | 3.0s | 2.00s | |
| 75 | -50 | 3.5s | 1.10s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 68% | 49.2% | 10:18 | 6.0 | 2.24 |
| Water Gun / Hydro Pump | 100% | 56% | 47.4% | 10:42 | 6.0 | 2.33 |
| Snarl / Hydro Pump | 100% | 56% | 47.5% | 10:41 | 6.0 | 2.32 |
| Extrasensory / Hydro Pump | 100% | 56% | 47.6% | 10:39 | 6.0 | 2.32 |
| Ice Fang / Hydro Pump | 100% | 57% | 47.9% | 10:34 | 6.0 | 2.30 |
| Snarl / Ice Beam | 100% | 62% | 49.0% | 10:21 | 6.0 | 2.25 |
| Extrasensory / Ice Beam | 100% | 62% | 49.0% | 10:21 | 6.0 | 2.25 |
| Ice Fang / Ice Beamshowing | 100% | 64% | 49.4% | 10:16 | 6.0 | 2.23 |
| Water Gun / Ice Beam | 100% | 63% | 49.5% | 10:14 | 6.0 | 2.22 |
| Water Gun / Water Pulse | 100% | 75% | 49.5% | 10:14 | 5.9 | 2.22 |
| Extrasensory / Water Pulse | 100% | 75% | 49.6% | 10:13 | 6.0 | 2.22 |
| Snarl / Water Pulse | 100% | 75% | 49.6% | 10:13 | 6.0 | 2.22 |
| Extrasensory / Scald | 100% | 73% | 49.7% | 10:12 | 6.0 | 2.22 |
| Snarl / Scald | 100% | 73% | 49.7% | 10:12 | 6.0 | 2.22 |
| Ice Fang / Scald | 100% | 74% | 49.7% | 10:12 | 6.0 | 2.22 |
| Water Gun / Scald | 100% | 75% | 49.9% | 10:09 | 6.0 | 2.21 |
| Ice Fang / Water Pulse | 100% | 77% | 50.0% | 10:09 | 6.0 | 2.20 |
| Ice Fang / Bubble Beam | 100% | 87% | 50.4% | 10:03 | 6.0 | 2.19 |
| Snarl / Bubble Beam | 100% | 85% | 50.5% | 10:03 | 5.9 | 2.18 |
| Extrasensory / Bubble Beam | 100% | 85% | 50.5% | 10:03 | 5.9 | 2.18 |
| Water Gun / Bubble Beam | 100% | 87% | 50.5% | 10:02 | 5.8 | 2.18 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.