Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,799 | 2,249 |
| 11/11/11 | 1,816 | 2,270 |
| 12/12/12 | 1,832 | 2,290 |
| 13/13/13 | 1,849 | 2,311 |
| 14/14/14 | 1,865 | 2,332 |
| 15/15/15hundo | 1,882 | 2,353 |
Caught CP range 1,799 - 1,882, or 2,249 - 2,353 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +8 | 1.0s | 0.60s | |
| 7 | +8 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 105 | -100 | 2.5s | 0.90s | |
| 100 | -100 | 2.5s | 1.40s | |
| 80 | -50 | 3.5s | 2.60s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 96% | 66.2% | 7:39 | 6.0 | 1.66 |
| Take Down / Flash Cannon | 100% | 90% | 65.3% | 7:45 | 6.0 | 1.69 |
| Rock Throw / Flash Cannon | 100% | 85% | 65.3% | 7:45 | 6.0 | 1.69 |
| Take Down / Bulldozeshowing | 100% | 101% | 66.3% | 7:39 | 6.0 | 1.66 |
| Rock Throw / Stone Edge | 100% | 102% | 66.5% | 7:37 | 6.0 | 1.66 |
| Rock Throw / Bulldoze | 100% | 98% | 66.5% | 7:37 | 6.0 | 1.66 |
| Take Down / Stone Edge | 100% | 110% | 66.8% | 7:35 | 6.0 | 1.65 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.