Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,219 | 2,774 |
| 11/11/11 | 2,237 | 2,796 |
| 12/12/12 | 2,255 | 2,819 |
| 13/13/13 | 2,273 | 2,842 |
| 14/14/14 | 2,291 | 2,864 |
| 15/15/15hundo | 2,310 | 2,887 |
Caught CP range 2,219 - 2,310, or 2,774 - 2,887 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 11 | +9 | 1.0s | 0.75s | |
| 13 | +9 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 60 | -50 | 2.0s | 1.40s | |
| 180 | -100 | 5.0s | 2.80s | |
| 65 | -50 | 2.0s | 1.30s | |
| 25 | -33 | 1.0s | 0.20s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 103% | 64.8% | 7:50 | 5.8 | 1.70 |
| Fire Spin / Solar Beam | 100% | 87% | 62.0% | 8:10 | 6.0 | 1.78 |
| Zen Headbutt / Solar Beamshowing | 100% | 87% | 62.6% | 8:06 | 6.0 | 1.76 |
| Zen Headbutt / Flamethrower | 100% | 102% | 64.6% | 7:51 | 6.0 | 1.71 |
| Fire Spin / Iron Head | 100% | 100% | 64.9% | 7:49 | 6.0 | 1.70 |
| Zen Headbutt / Iron Head | 100% | 102% | 65.0% | 7:48 | 5.9 | 1.70 |
| Fire Spin / Flamethrower | 100% | 107% | 65.0% | 7:48 | 5.8 | 1.69 |
| Fire Spin / Psychic Fangs | 100% | 147% | 66.8% | 7:35 | 5.5 | 1.65 |
| Zen Headbutt / Psychic Fangs | 100% | 161% | 67.0% | 7:34 | 4.8 | 1.64 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.