Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 465 | 581 |
| 11/11/11 | 473 | 592 |
| 12/12/12 | 482 | 603 |
| 13/13/13 | 491 | 614 |
| 14/14/14 | 500 | 625 |
| 15/15/15hundo | 509 | 636 |
Caught CP range 465 - 509, or 581 - 636 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 14 | +6 | 1.0s | 0.75s | |
| 5 | +5 | 0.5s | 0.30s |
| Move | Power | Energy | Duration | Hits at |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
The raid schedule lists 431 - 509 normal and 539 - 636 boosted for this boss — which is not what our stat line gives, so one of the two is out of date. Trust the published band at the catch screen until this page is fixed.
| 70 | -50 | 2.0s | 1.40s | |
| 65 | -50 | 3.0s | 2.05s | |
| 70 | -33 | 3.5s | 2.85s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 419% | 359.4% | 1:05 | 0.3 | 0.37 |
| Iron Tail / Heavy Slam | 100% | 365% | 359.1% | 1:05 | 0.5 | 0.37 |
| Tackle / Rock Tombshowing | 100% | 466% | 359.5% | 1:05 | 0.2 | 0.37 |
| Tackle / Heavy Slam | 100% | 380% | 359.6% | 1:05 | 0.5 | 0.37 |
| Tackle / Ancient Power | 100% | 467% | 359.9% | 1:05 | 0.2 | 0.37 |
| Iron Tail / Rock Tomb | 100% | 438% | 360.6% | 1:05 | 0.2 | 0.37 |
| Iron Tail / Ancient Power | 100% | 440% | 361.3% | 1:05 | 0.2 | 0.37 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.