Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,326 | 1,658 |
| 11/11/11 | 1,340 | 1,675 |
| 12/12/12 | 1,354 | 1,693 |
| 13/13/13 | 1,369 | 1,711 |
| 14/14/14 | 1,383 | 1,729 |
| 15/15/15hundo | 1,398 | 1,748 |
Caught CP range 1,326 - 1,398, or 1,658 - 1,748 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +5 | 0.5s | 0.23s | |
| 17 | +12 | 1.5s | 0.75s | |
| 2 | +10 | 0.5s | 0.37s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 100 | -100 | 2.5s | 1.40s | |
| 140 | -100 | 3.5s | 3.00s | |
| 150 | -100 | 4.0s | 3.50s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 83% | 46.5% | 10:54 | 5.8 | 2.37 |
| Metal Claw / Hyper Beam | 100% | 75% | 45.8% | 11:04 | 6.0 | 2.40 |
| Lock-On / Hyper Beam | 100% | 80% | 46.0% | 11:01 | 5.9 | 2.39 |
| Rock Smash / Hyper Beam | 100% | 82% | 46.3% | 10:56 | 6.0 | 2.38 |
| Lock-On / Focus Blast | 100% | 93% | 46.3% | 10:56 | 5.6 | 2.38 |
| Metal Claw / Focus Blastshowing | 100% | 87% | 46.5% | 10:54 | 5.8 | 2.37 |
| Metal Claw / Flash Cannon | 100% | 88% | 46.6% | 10:52 | 5.9 | 2.36 |
| Rock Smash / Focus Blast | 100% | 92% | 46.8% | 10:50 | 5.7 | 2.35 |
| Rock Smash / Flash Cannon | 100% | 89% | 46.8% | 10:50 | 6.0 | 2.35 |
| Lock-On / Flash Cannon | 100% | 95% | 47.2% | 10:44 | 5.8 | 2.33 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.