Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,389 | 2,987 |
| 11/11/11 | 2,408 | 3,010 |
| 12/12/12 | 2,426 | 3,033 |
| 13/13/13 | 2,445 | 3,057 |
| 14/14/14 | 2,464 | 3,080 |
| 15/15/15hundo | 2,483 | 3,104 |
Caught CP range 2,389 - 2,483, or 2,987 - 3,104 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 15 | +15 | 1.5s | 1.10s | |
| 11 | +9 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 200 | -100 | 4.5s | 0.80s | |
| 140 | -100 | 3.5s | 3.00s | |
| 100 | -100 | 2.5s | 1.30s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 49% | 49.8% | 10:11 | 6.0 | 2.21 |
| Zen Headbutt / Focus Blast | 100% | 50% | 47.3% | 10:43 | 6.0 | 2.33 |
| Hidden Power / Giga Impact | 100% | 45% | 48.0% | 10:34 | 6.0 | 2.30 |
| Zen Headbutt / Giga Impactshowing | 100% | 43% | 48.0% | 10:34 | 6.0 | 2.30 |
| Hidden Power / Focus Blast | 100% | 52% | 48.4% | 10:29 | 6.0 | 2.28 |
| Zen Headbutt / Thunder | 100% | 60% | 53.8% | 9:25 | 6.0 | 2.05 |
| Hidden Power / Thunder | 100% | 63% | 54.5% | 9:18 | 6.0 | 2.02 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.