Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,524 | 1,905 |
| 11/11/11 | 1,540 | 1,925 |
| 12/12/12 | 1,555 | 1,944 |
| 13/13/13 | 1,570 | 1,963 |
| 14/14/14 | 1,586 | 1,983 |
| 15/15/15hundo | 1,602 | 2,002 |
Caught CP range 1,524 - 1,602, or 1,905 - 2,002 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +20 | 1.5s | 0.60s | |
| 4 | +7 | 0.5s | 0.20s | |
| 2 | +10 | 0.5s | 0.37s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 100 | -100 | 2.5s | 1.30s | |
| 140 | -100 | 3.5s | 2.80s | |
| 150 | -100 | 4.0s | 3.50s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 136% | 81.2% | 6:15 | 5.6 | 1.36 |
| Lock-On / Hyper Beamshowing | 100% | 89% | 76.7% | 6:36 | 6.0 | 1.44 |
| Thunder Shock / Hyper Beam | 100% | 89% | 76.8% | 6:36 | 6.0 | 1.43 |
| Volt Switch / Hyper Beam | 100% | 101% | 78.9% | 6:26 | 6.0 | 1.40 |
| Lock-On / Zap Cannon | 100% | 160% | 81.9% | 6:11 | 5.7 | 1.34 |
| Thunder Shock / Zap Cannon | 100% | 160% | 82.0% | 6:11 | 5.6 | 1.34 |
| Volt Switch / Zap Cannon | 100% | 171% | 83.0% | 6:06 | 5.5 | 1.33 |
| Lock-On / Thunder | 100% | 205% | 83.6% | 6:04 | 4.9 | 1.32 |
| Thunder Shock / Thunder | 100% | 207% | 83.7% | 6:03 | 4.9 | 1.32 |
| Volt Switch / Thunder | 100% | 205% | 84.3% | 6:01 | 5.0 | 1.31 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.