Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,614 | 2,017 |
| 11/11/11 | 1,630 | 2,038 |
| 12/12/12 | 1,647 | 2,060 |
| 13/13/13 | 1,664 | 2,081 |
| 14/14/14 | 1,682 | 2,102 |
| 15/15/15hundo | 1,699 | 2,124 |
Caught CP range 1,614 - 1,699, or 2,017 - 2,124 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +4 | 0.5s | 0.30s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 45 | -33 | 1.0s | 0.47s |
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| 150 | -100 | 4.0s | 3.50s |
| 110 | -50 | 4.0s | 2.60s |
| 90 | -50 | 3.5s | 2.05s |
| 35 | -33 | 2.0s | 1.20s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 96% | 134% | 118.5% | 4:17 | 5.7 | 0.93 |
| Bite / Outrageshowing | 100% | 100% | 113.9% | 4:27 | 6.0 | 0.97 |
| Bite / Dragon Pulse | 88% | 121% | 117.6% | 4:19 | 6.0 | 0.94 |
| Bite / Hyper Beam | 93% | 144% | 118.3% | 4:17 | 6.0 | 0.93 |
| Bite / Breaking Swipe | 99% | 140% | 121.5% | 4:10 | 6.0 | 0.91 |
| Bite / Vice Grip | 100% | 306% | 125.3% | 4:03 | 4.2 | 0.88 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.