Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,703 | 2,129 |
| 11/11/11 | 1,719 | 2,149 |
| 12/12/12 | 1,735 | 2,169 |
| 13/13/13 | 1,751 | 2,190 |
| 14/14/14 | 1,768 | 2,210 |
| 15/15/15hundo | 1,784 | 2,230 |
Caught CP range 1,703 - 1,784, or 2,129 - 2,230 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 11 | +9 | 1.0s | 0.55s | |
| 17 | +12 | 1.5s | 0.75s | |
| 2 | +10 | 0.5s | 0.37s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 130 | -100 | 3.0s | 1.40s | |
| 140 | -100 | 3.5s | 2.60s | |
| 140 | -100 | 3.5s | 3.00s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 68% | 45.7% | 11:06 | 6.0 | 2.41 |
| Lock-On / Earthquakeshowing | 100% | 59% | 43.7% | 11:36 | 6.0 | 2.52 |
| Frost Breath / Earthquake | 100% | 58% | 44.2% | 11:27 | 6.0 | 2.49 |
| Rock Smash / Earthquake | 100% | 59% | 44.6% | 11:22 | 6.0 | 2.47 |
| Frost Breath / Blizzard | 100% | 82% | 46.3% | 10:57 | 6.0 | 2.38 |
| Lock-On / Focus Blast | 100% | 77% | 46.4% | 10:55 | 5.9 | 2.37 |
| Frost Breath / Focus Blast | 100% | 75% | 46.4% | 10:55 | 6.0 | 2.37 |
| Rock Smash / Blizzard | 100% | 78% | 46.6% | 10:53 | 6.0 | 2.37 |
| Rock Smash / Focus Blast | 100% | 77% | 46.7% | 10:51 | 5.9 | 2.36 |
| Lock-On / Blizzard | 100% | 83% | 46.9% | 10:48 | 6.0 | 2.35 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.