Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 2,102 | 2,627 |
| 11/11/11 | 2,119 | 2,650 |
| 12/12/12 | 2,137 | 2,672 |
| 13/13/13 | 2,155 | 2,694 |
| 14/14/14 | 2,173 | 2,717 |
| 15/15/15hundo | 2,191 | 2,739 |
Caught CP range 2,102 - 2,191, or 2,627 - 2,739 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 14 | +8 | 1.0s | 0.75s | |
| 12 | +8 | 1.0s | 0.80s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 110 | -50 | 4.0s | 2.60s | |
| 55 | -33 | 2.5s | 2.00s | |
| 70 | -33 | 3.5s | 2.85s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 100% | 91.8% | 5:31 | 6.0 | 1.20 |
| Dragon Tail / Outrageshowing | 100% | 78% | 89.4% | 5:40 | 6.0 | 1.23 |
| Air Slash / Outrage | 100% | 84% | 89.8% | 5:39 | 6.0 | 1.23 |
| Dragon Tail / Ancient Power | 100% | 106% | 91.6% | 5:32 | 6.0 | 1.20 |
| Air Slash / Ancient Power | 100% | 116% | 92.6% | 5:29 | 6.0 | 1.19 |
| Air Slash / Aerial Ace | 100% | 122% | 93.8% | 5:24 | 6.0 | 1.17 |
| Dragon Tail / Aerial Ace | 100% | 112% | 94.6% | 5:21 | 6.0 | 1.16 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.