Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,889 | 2,361 |
| 11/11/11 | 1,905 | 2,382 |
| 12/12/12 | 1,922 | 2,403 |
| 13/13/13 | 1,939 | 2,424 |
| 14/14/14 | 1,955 | 2,444 |
| 15/15/15hundo | 1,972 | 2,466 |
Caught CP range 1,889 - 1,972, or 2,361 - 2,466 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +20 | 1.5s | 0.60s | |
| 4 | +7 | 0.5s | 0.20s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 100 | -50 | 2.0s | 1.20s | |
| 100 | -100 | 2.5s | 1.30s | |
| 90 | -50 | 2.5s | 1.60s | |
| 80 | -50 | 2.5s | 1.80s | |
| 100 | -50 | 3.0s | 2.40s |
Type a name, then Enter or click a result
Not on the raid schedule right now.
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersThe same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 94% | 55.3% | 9:09 | 5.4 | 1.99 |
| Thunder Shock / Aura Sphereshowing | 100% | 60% | 53.2% | 9:32 | 6.0 | 2.07 |
| Thunder Shock / Shadow Ball | 100% | 65% | 54.0% | 9:23 | 6.0 | 2.04 |
| Volt Switch / Aura Sphere | 100% | 67% | 54.2% | 9:21 | 6.0 | 2.03 |
| Volt Switch / Shadow Ball | 100% | 69% | 54.2% | 9:21 | 6.0 | 2.03 |
| Thunder Shock / Wild Charge | 100% | 119% | 55.9% | 9:04 | 5.3 | 1.97 |
| Thunder Shock / Thunder | 100% | 140% | 56.3% | 9:00 | 4.9 | 1.96 |
| Thunder Shock / Thunderbolt | 100% | 133% | 56.3% | 8:60 | 5.0 | 1.96 |
| Volt Switch / Wild Charge | 100% | 124% | 56.4% | 8:59 | 5.3 | 1.95 |
| Volt Switch / Thunder | 100% | 134% | 56.5% | 8:58 | 5.1 | 1.95 |
| Volt Switch / Thunderbolt | 100% | 136% | 56.5% | 8:58 | 5.1 | 1.95 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.