Raids
Raids
† Legacy move (Elite TM) · Mega-only move
All 30 counters| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,239 | 1,549 |
| 11/11/11 | 1,252 | 1,565 |
| 12/12/12 | 1,266 | 1,582 |
| 13/13/13 | 1,279 | 1,600 |
| 14/14/14 | 1,293 | 1,617 |
| 15/15/15hundo | 1,307 | 1,634 |
Caught CP range 1,239 - 1,307, or 1,549 - 1,634 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +9 | 1.0s | 0.80s | |
| 5 | +5 | 0.5s | 0.20s |
| Move | Power | Energy | Duration |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
The raid schedule lists 1,185 - 1,307 normal and 1,482 - 1,634 boosted for this boss — which is not what our stat line gives, so one of the two is out of date. Trust the published band at the catch screen until this page is fixed.
| Hits at |
|---|
| 105 | -100 | 2.5s | 1.20s | |
| 50 | -33 | 2.0s | 1.40s | |
| 40 | -33 | 2.0s | 1.40s | |
| 45 | -33 | 2.0s | 1.10s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 235% | 319.1% | 1:14 | 1.6 | 0.42 |
| Low Kick / Low Sweep | 100% | 313% | 317.3% | 1:14 | 1.0 | 0.42 |
| Counter / Close Combat | 100% | 216% | 319.5% | 1:13 | 1.9 | 0.42 |
| Low Kick / Close Combat | 100% | 230% | 319.5% | 1:13 | 1.7 | 0.42 |
| Counter / Low Sweep | 100% | 293% | 320.8% | 1:13 | 1.1 | 0.42 |
| Low Kick / Ice Punch | 100% | 229% | 321.6% | 1:13 | 1.8 | 0.42 |
| Counter / Ice Punchshowing | 100% | 219% | 323.4% | 1:13 | 1.9 | 0.41 |
| Counter / Night Slash | 100% | 217% | 323.8% | 1:12 | 1.7 | 0.41 |
| Low Kick / Night Slash | 100% | 224% | 324.2% | 1:12 | 1.5 | 0.41 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.